A fast paced game for windows, made using DirectX API. You objective is to dodge the falling bombs.
I developed this in Visual C++ 5, using DirectX SDK 5. You should be able to compile it with Visual C++ 6,
and any newer version of the SDK without any problems. In the source zip file are instructions for compiling
using Visual C++, and also Borland C++ builder. It was originally made in Dec 1998, and was last updated
with a menu (contribution of Bobby Chance) and also sound in Aug 1999.
Click here for more on DirectX Programming
Many of the designations used by manufacturers and sellers to distinguish their
products are claimed as trademarks, etc. Where those designations are missing, note
that they are properties of their respective corporations