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GBA Caster
A small GBA raycasting demo, This same concept is what was used
to make the original wolfenstein 3d. But unfortunately, I'm not
John Carmack, and this won't run super fast. It is simple code
very easy to understand. The map is based on a 16x16 grid of
64x64 tiles. You can easily change and manipulate the map. This
demo also has collision detection. It was compiled with the
DevKitAdv.
It comes complete with source code, this would be an excellent code
sample for people who would like to know how programmers used to
"fake" 3D in the original first person shooters like Doom, or the
classic Wolf3d.
It is based off a tutorial by F. Permadi. You can get the tutor
here : http://www.permadi.com/tutorial/raycast/index.html
Below is a screen shot, and a link to the source and binary. Enjoy!
[C/C++]
[Gameboy]
[Java]
[DirectX]
[Games]
[Contact]
[Loirak HQ]
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